Super Bunny
Platform: Commodore 64
Gametype: Undefined
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A simple action game where the player is a rabbit who must cross the screen initially from left to right avoiding the various nasty critters in their way.

When the player reaches the right hand side of the screen their goal is to claim the carrot that is being dangled in front of them. If they get the carrot they are transformed into Super Bunny and must begin their journey back across the screen. In this super powered form the player can take revenge and defeat the critters standing in their way.

Super Bunny is similar to "cross the road" games such as the arcade game Frogger and Activision's Freeway.

The original box came with a complete "Super Bunny" comic book written and illustrated by air-brush artist Martin Cannon, staff artist at Datamost.


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Description from the packaging:

Strong enough to move a planet! Swift enough to catch lightning! Mighty enough to travel vast distances... with a single hop!
Yes, it's true! Born in the small town of Rabbitville, Reginald Rabbit discovered early in life that carrots affected him differently than the other bunnies. Every time Reggie would eat a carrot he'd take on supernatural powers! He could leap tall buildings in a single hop- stop speeding bullets with a flick of his whiskers- and dig long tunnels with bunnysonic speed. The rumors started to spread to the other rabbit communities nearby. His reputation followed him everywhere and other rabbits gained confidence in their own ability to outsmart their enemies. If you dare take the challenge, help Super Bunny in his fight for truth, justice and the Bunny Way!
